After The Storm: Jean's Notes From Helene

As the devastating fallout from Hurricane Helene continues to be uncovered, we are abundantly thankful that everyone at Steve Jackson Games is okay, and our hearts go out to those who were not so fortunate. Here's an on-the-ground report from Jean, who does magical things with our 3D printing projects:...

Well, We Have Incidents And Badgers – So We're Golden?

Not too long ago, I helped edit a Daily Illuminator from Stefan Jones about how he ran Quick Quest 7: Incident at the Golden Badger. One of the behind-the-scenes things I do is add images as appropriate in order to provide the JPG pizzazz that's all the rage on this...

Why Does The Secret Lab Have A Network 123DONT-TELL-BOSS?

I recently came across an article about how senior officials serving on a Navy ship conspired to get themselves Internet wi-fi while aboard their ship. The network had the name "STINKY." Because I try to get my inspiration from everywhere, I'm trying to envision how to add this to a GURPS...

Sleepy Hollow

Rick Hershey, who creates 95% of the illustrations in Hexagram, has a new game company: Kids in the Attic. There's a crowdfund going on right now, ending in just a few hours, for the new TTRPG Sleepy Hollow, which uses the Year Zero engine. It's a folk horror game set...

Squeezy Is Not So Easy!

For those who enjoy daily word games in the vein of Wordle, Strands, or Connections, I found one recently that's different and fun, called Squeezy. Basically, you have a selection of words on the right-hand side – such as BITER, CAD, ONCE, and RETIRE; and a selection of tiles on...

It Really Is All A Game!

We all love tabletop games, no matter what the flavor, from Chess and Go to GURPS and Munchkin. But do you know about the ancient, storied history of boardgaming?    A fascinating book I've recently become aware of is It's All a Game, by Tristan Donovan. It chronicles gaming's past and...

Check Please?

I know they're kind of old-fashioned nowadays, but if you need a piece of cool evidence in your game (especially a campaign featuring GURPS Mysteries), nothing quite beats a check. A single (fake, of course!) check provides lots of clues that players can follow up on: addresses, names to and from...

Foldit Is Citizen Science, Gamified

My parents were always fond of telling me that video games were a waste of time. While they might have been right on some level – I've dedicated an embarrassing number of hours to Baldur's Gate 3 – I don't think they can really make that argument for Foldit. The object...

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