And Then There's The "Save" Icon . . .
I saw a conversation online recently (part of the "discourse," as they say) about someone asking if phone booths were real things, or just plot contrivances made up for movies. The thread had lots of helpful people – with photos and anecdotes – explaining how they were, indeed, real. It...
Munchkin Madness Taking Your Game To The Next Level
You've killed the monsters. You've stolen the treasure. You've stabbed your buddies. Now it's time to elevate your Munchkin experience. Did you know that on our online store, Warehouse 23, there are over 35 different Munchkin games and countless expansions? Whatever you like: zombies, outer space, kittens, Wonderland, Cthulhu, the...
Jennell Jaquays
I first met Jennell Jaquays during the Metagaming days – she did the iconic illustrations for Chitin: I. And she only got better from there. Jennell was a creative engine for more than 40 years. We lost her yesterday morning. Tom Smith posted this on Facebook; it's from the heart,...
Removable Tape!
Yes, it deserves an exclamation point! I don't know who needs to hear this, but Scotch makes removable tape. Basically, envision . . . err . . . regular Scotch tape, but with the tackiness and removability of a Post-it Note. So it's basically harmless to most surfaces. Admittedly, I...
Unwinding With Fiber Arts
Long before I joined the crew at Steve Jackson Games, I had a brief stint at All Music Guide as a writer for their pop music department. It was a place that bubbled with creativity even on the slowest days, and many people who worked there performed in bands, created art,...
Underrated Pleasures?
If you're reading this, you're probably a fan of games – hopefully ours! There are certain pleasures that are near-universal in gamedom: the excitement of winning, the joy of camaraderie, the thrill of a great card draw, the never-gets-old hijinks of pretending you're a walrus via pretzel rods tucked in...
A History Of Victories?
One of our favorite games when visiting out-of-town family is 7 Wonders, published by Repos Production. I could extoll its virtues from a number of angles, but suffice it to say it sees a lot of table time. One of the aspects that isn't quite as fun about the game...
The Works Of Travis Baldree
I admit it – I'm one of those people who gets way too involved in creating characters for TTRPGs. It's not enough for me to optimize their stats so it works well for their class. I have to know why they're so strong, charismatic, or intelligent. (I'd say wise, but...