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Steve Jackson Games
The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly – but never came out. Your turn?
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play. As a side quest to drop into an ongoing campaign. As a seed for a whole new campaign.