GURPS Loadouts: Starship Crew

Steve Jackson Games SKU: SJG37-1582

    NEW RELEASE  
DIGITAL PDF
Contents:

123-page PDF.

$13.00

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Stores? Where We're Going, There Won't Be Stores!

Interstellar settings feature lots of technology – you don't reach the stars with sticks and rocks! However, the vast distances mean you'll often go a long time between shopping trips for that gadgetry . . . and if you're exploring new worlds, as spacefaring heroes do, there's no guarantee that you'll be able to stock up once you arrive. You have to bring everything you need for the journey, and the wise spacer knows it's better to have it and not need it than to need it and not have it.

That's easier said than done. GURPS Ultra-Tech is not light reading, and it's just the tip of the ice asteroid . . . GURPS Bio-Tech is no less relevant, and GURPS High-Tech doesn't cease to exist just because you have ray guns. With hundreds of pages to wade through, it can take forever to equip heroes.

This handy supplement saves you time by listing the basics that any spacer needs at TL9, TL10, TL11, and TL12. It also proposes job-specific gear lists for each template in GURPS Template Toolkit 3: Starship Crew. All of these kits come with lenses that let you specialize within a role, expand to other roles, or capitalize on cool superscience. If you're in a rush, you can grab and go, while if you like to customize, you have a handy starting point.

Because the real adventure is out there – not exploring the aisles at Space-Mart™!