Your Players Want To Have Fun!
GURPS games are always more enjoyable when everyone at the table is on the same page. Discover possibilities and pitfalls with the GURPS master himself, Sean Punch, as he gives you the basics you need with How to Be a GURPS GM: Managing Expectations. Hash out topics such as realism, character competence, player engagement, and more –- before you roll the first die! Managing your expectations begins with a download from Warehouse 23!