Check Please?
I know they're kind of old-fashioned nowadays, but if you need a piece of cool evidence in your game (especially a campaign featuring GURPS Mysteries), nothing quite beats a check. A single (fake, of course!) check provides lots of clues that players can follow up on: addresses, names to and from that might ring a bell elsewhere in the investigation, signatures that can be compared with other evidence, customized designs that might be significant, routing numbers that can be tied to banks . . .
Even something as trivial as (say) the check number can be an interesting clue: "We found checks 1027 and 1029, both written on the same day, that tie into the larger mystery. Who or what was check 1028 for?!"
They're also good opportunities for would-be papercrafters to show off their skills, since checks run the gamut from plain to ornate.
As ever, anyone using this idea is welcome to share their thoughts on the forums!
-- Steven Marsh