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No matter what genre or setting they appear in, characters have to walk, run, and leap... and in many settings, they can also fly, teleport, travel to other dimensions, or move at super-fast speeds. The Ultimate Speedster takes a thorough, detailed look at the HERO System's rules for Movement Powers and how characters use them. It includes new optional rules, rules expansions, and rules variants, advice for creating, running (no pun intended!), and GMing speedsters, hundreds of "speedster tricks" abilities, and more.
Written by Steven S. Long / Marc Blumberg