What you are holding does not fall easily into any one category of Hero Games supplements. In the world of Champions, the unusual is often commonplace. In some cases, the most unusual thing is the environment itself. Have you ever been in the midst of GM-ing a battle or a chase sequence when one of your Players says, "I'll run to the edge of the pier and dive into the water." Previously, there was no easy way to continue the battle beneath the waves. The HERO rules do not include guidelines for handling underwater combat, and until now, every GM was left at the mercy of his players. No longer.
Written by Roger Lewis / Craig Thomas / M.J. Wagner