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"Now I could drink hot blood, and do such bitter business as the day would quake to look upon." – Hamlet
Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deal - and their ambition comes at a cost far greater than the contents of any wayward caravan.
You and your team have just been handed a new job: disrupt a meeting between a bandit lord and his mysterious new allies. At a remote mountain villa, you will strike hard and fast and leave terror in your wake. They give you the tools. You provide the talent. Survive, and you'll be well rewarded. Fail, and you'll pay the price.
Requires the use of the Dungeons & Dragons Player's Handbook.
Written by John Tynes