Contents: 72 pages
Looking for adventure?
The life of an adventurer is never an easy one. But now, instead of run-of-the-mill dungeon denizens, prepare yourself for an interdimensional scholar intent on "studying" certain great heroes, an inept wizard whose potions are unpredictable to say the least, a crystalline trap designed to catch unwary teleporters, an animated forest, living toy marionettes, giants ready for a rousing game of Dodge Rock, an intangible creature that feeds on secrets, evil cattle, and a horde of other horrors to bar your way!
Like the original En Route and En Route II sourcebooks, the En Route III collection presents short encounters GMs can easily insert into longer adventures of their own design, or use as transitions between published modules. Penumbra: En Route III features innovative scenarios suitable for a wide range of locations and character levels, each designed to be played in about one hour's time. This book is a treasure trove of adventure ideas for every fantasy d20 System campaign.
The En Route III encounter sourcebook includes:
- Twelve unique encounters ready to be played at a moment's notice.
- New magic items like the Horn of Shark Summoning and the Whisperer's Vessel, new spells such as Hrymowulf's Ice Sculpture, new creatures like the interplanar observer, whisperer, crystal golem, bovine rakshasa, and merrow, a new template for living puppets, and a host of fully statted NPCs ready to capture your players' imaginations on short notice.
- Quick-reference appendices arranged by new d20 material, encounter location, and Encounter Level, to make finding encounter and crunchy bits fast and easy.
Requires the use of the Dungeons & Dragons Player's Handbook.
Edited by Michelle Nephew