Amarillo Design Bureau
"If you find any Klingons, don't go heroic on me. Keep that ship intact until you get her overhauled. Don't run; the Klingons will smell blood and hunt you down. Instead, show a good front and hope they'll take the hint and leave."
It is 1985 and Nexus #11 has just been released. This issue focused on the Star Fleet Universe, Starfire, Musketeers, and History of the Second World War.
The Star Fleet Universe section starts with "First Command," which is about Lieutenant Commander Scofield's first command, an aging light cruiser being sent in for refits. There is a page each of Term Papers and The Academy, along with another page to explain why certain things are the way they are. Gorn ship names are the subject of the Shipyard Report. There is a scenario that follows the setup from the fiction and a campaign (The Bargantine Campaign). Finally, there was also the inevitable (at the time) collection of errata.
Starfire has a good number of articles. There are articles on the Corsairs of Tangri, including their military services and a timeline. There is both fiction and a scenario. Also included are some new systems.
There is an article on the behind-the-scenes development of History of the Second World War and a scenario (The Finnish War) for it. Musketeers has a scenario (The Brawl) and the story, "Milady's Ghost Sleeps Poorly" and accompanying scenarios for it. Battlewagon has the Surigao Straits scenario (as Battlewagon Article #5). Finally, there is an article for variants of games produced by People's War Games of Oakland, California.
This PDF is provided by Amarillo Design Bureau, Inc. with the kind permission of Allen D. Eldridge. It includes ads and offers from 1985; these are no longer valid.
Written by Stephen Cole / Allen Eldridge