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Steve Jackson Games
The best-selling How to Be a GURPS GM describes how to make characters that work well together, as a group and part of the campaign. That supplement focused primarily on down-to-earth heroes, because they're easier to keep under control. But what if your ambitions are mightier?
How to Be a GURPS GM: High-Powered Origins zooms in on ways to get started with your own epic campaign, including insights into what defines "high powered," a look at appropriate genres, and various approaches to creating and cultivating GURPS characters with prodigious point totals. Discover the possibilities and pitfalls of larger-than-life heroes, including how to keep them in check and ensure the party is roughly on the same level. Starting your own legends just became easier!
Written by Christopher R. Rice