Hero Games
SKU: DOJHP004
HEROglyphs, Vol. 1 contains the first 25 columns by Steve Long as published in Digital Hero.
The articles included in this collection are:
- Plans, So Many Plans
- ZAP! – Creating A Magic Missile Using the HERO System
- The Casual Approach – "Casual" Characteristics Other Than STR
- A Lucky Break – Probability Alteration In The HERO System
- Now I've Gotcha! – Creating Hard-To-Escape Entangles
- Where No Man Has Gone Before – Revising Extra-Dimensional Movement
- Out Of Thin Air – A New Power For Creating Objects
- Stop! In The Name Of Time – Building A "Time Stop" Power.
- Forward To The Past! – Manipulating Time In The HERO System
- Earth-Shattering Ka-Boom – Creating Nuclear Weapons Using The HERO System 5th Edition
- Trigger Happy – Expanded Rules For Trigger
- The Need For Speed – Variant SPD Chart Rules
- Getting To The Point – Additional And Alternate Rules For Armor Piercing
- Machine Powers-Activate! – A New Power For Activating Devices
- Broken-Down DEX – Variant Rules For Dexterity
- Charge! – Expanded Rules For Charges
- A Proportional Response – Rules For Proportional Powers
- Save Versus Rules Conversion – Building Avoidance Rules Into Powers
- Layers Upon Layers Upon Layers – Dealing With "Layered" Defenses
- Down The Drain – Applying Adjustment Powers To Characteristics Bought As Powers
- Because It's There – Advanced Rules For The Climbing Skill
- Scrambled! – Encrypted Communications In The HERO System
- Lookin' Good – Advanced Rules For Comeliness
- Movin' Out – Some Options For Movement Powers
- Handi-Capable – Expanding Physical Limitation
Written by Steven S. Long