HEROglyphs, Vol. 1

Hero Games SKU: DOJHP004



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HEROglyphs, Vol. 1 contains the first 25 columns by Steve Long as published in Digital Hero.

The articles included in this collection are:

  • Plans, So Many Plans
  • ZAP! – Creating A Magic Missile Using the HERO System
  • The Casual Approach – "Casual" Characteristics Other Than STR
  • A Lucky Break – Probability Alteration In The HERO System
  • Now I've Gotcha! – Creating Hard-To-Escape Entangles
  • Where No Man Has Gone Before – Revising Extra-Dimensional Movement
  • Out Of Thin Air – A New Power For Creating Objects
  • Stop! In The Name Of Time – Building A "Time Stop" Power.
  • Forward To The Past! – Manipulating Time In The HERO System
  • Earth-Shattering Ka-Boom – Creating Nuclear Weapons Using The HERO System 5th Edition
  • Trigger Happy – Expanded Rules For Trigger
  • The Need For Speed – Variant SPD Chart Rules
  • Getting To The Point – Additional And Alternate Rules For Armor Piercing
  • Machine Powers-Activate! – A New Power For Activating Devices
  • Broken-Down DEX – Variant Rules For Dexterity
  • Charge! – Expanded Rules For Charges
  • A Proportional Response – Rules For Proportional Powers
  • Save Versus Rules Conversion – Building Avoidance Rules Into Powers
  • Layers Upon Layers Upon Layers – Dealing With "Layered" Defenses
  • Down The Drain – Applying Adjustment Powers To Characteristics Bought As Powers
  • Because It's There – Advanced Rules For The Climbing Skill
  • Scrambled! – Encrypted Communications In The HERO System
  • Lookin' Good – Advanced Rules For Comeliness
  • Movin' Out – Some Options For Movement Powers
  • Handi-Capable – Expanding Physical Limitation
Written by Steven S. Long