GURPS Spaceships 2: Traders, Liners, and Transports

Steve Jackson Games SKU: SJG37-0121


46-page PDF


Available Now!

Taking Care of Business . . .

Intrepid space traders struggling to make a fortune – or just a living – by carrying freight and passengers between the stars are a staple of science fiction.

GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite. It includes detailed rules for the expenses incurred acquiring and operating a private spaceship, as well as systems for using commercial vessels to make (or lose!) money in speculative trade, freight hauling, or passenger transport.

This is the second volume in the GURPS Spaceships series by David Pulver (co-author of GURPS Fourth Edition). It requires only the GURPS Basic Set and GURPS Spaceships. GURPS Space is recommended but not required.

Related Products

  • GURPS Space – The best place to start for all your science fiction campaigns! This genre guide gives you hard facts for space-based campaigns, and information for creating your own setting.
  • GURPS Spaceships – The long-awaited companion to GURPS Space, presenting rules for TL7–12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.

Written by David L. Pulver