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Steve Jackson Games
GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules, and supplements to use . . . but that gets tricky for attributes, which the entire system quietly accepts as fundamental.
GURPS Power-Ups 9: Alternate Attributes explores repricing, adding, subtracting, and generally rethinking basic attributes and secondary characteristics. Topics include:
Rebuilding the foundations is a laborious task, but GURPS Power-Ups 9: Alternate Attributes does a lot of the heavy lifting for you.
Written by Sean Punch