GURPS Power-Ups 11: Roll Your Own Skills

Steve Jackson Games SKU: SJG37-0168

DIGITAL PDF
Contents:

17-page PDF.

$6.00

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Learn The Skill Of Creating Skills

GURPS has a lot of skills. That isn't a surprise for a generic game that lets you create any character you want for any setting you can imagine! Yet "any" sometimes means you need even more skills – and when you do, it can be a lot of work to make sure that they're consistent with the many existing ones.

Roll Your Own Skills simplifies this task, doing for ordinary skills what GURPS Power-Ups 7: Wildcard Skills does for wildcards. It offers advice on concept and naming; thinking through prerequisites, specialties, tasks, and other details; and determining controlling attributes, difficulties, and defaults that are in line with canonical skills. It's less a system than a list of lists of things to remember, all with pointers to examples in the Basic Set and easily overlooked rules that hinge on skills' specific properties.