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Steve Jackson Games
Sometimes you need a really quick adventure for a short game session, or to stop the gap between grander quests, or as a "test run" for new players. It's easy enough to make stuff up, but it's even easier to let somebody else make stuff up! That's the idea behind GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons.
Each of these five mini-adventures offers a map keyed to brief notes on how to use it. They're generic enough to be slotted into just about any campaign, with the GM adding whatever setup and resolution seem fitting. Yet they're different enough to be memorable, with unique twists and challenges for the heroes to overcome.
A few extra arrows in the quiver are as handy for GMs as they are for delvers!
Written by Matt Riggsby