Steve Jackson Games
Contents: Hardcover: 408 pages.
PDF: 411 pages.
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also – all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.
Discworld Roleplaying Game is copyright © 1998, 1999, 2001, 2002, 2016, 2021, 2022 by Steve Jackson Games Incorporated. DISCWORLD and TERRY PRATCHETT are registered trade marks of Dunmanifestin Limited. All registered and unregistered trade marks including character and place names are used under licence. © Dunmanifestin Limited/Narrativia Limited/Paul Kidby. All rights reserved.
Written by Terry Pratchett / Phil Masters