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Steve Jackson Games
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Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a complete world background – and the GM can use it as a resource for campaigns in any background.
In Psionics you'll find:
(This is a digital reprint of a GURPS Third Edition product.)
Already converted to Fourth Edition? GURPS Powers covers all the mechanics from this book, though it doesn't include the setting information.
Written by David L. Pulver