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Steve Jackson Games
With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical.
From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China!
GURPS China also includes complete rules for translating the GURPS Third Edition magic system into a mythically accurate Chinese campaign. The Bestiary chapter describes the traditional ghosts, spirits, and monsters of Chinese legend, including Oriental dragons!
This PDF is a scanned copy of the last printed edition of GURPS China. No changes or updates from that edition were made, but we have appended all known errata to the end of the document.
Written by Thomas Kane