GURPS Classic: Cabal

Steve Jackson Games SKU: SJG30-6714

DIGITAL PDF
Contents:

130-page PDF

$14.00

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The creatures of myth are real. The vampires, the warlocks, the shape-changers and doppelgangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.

The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his back . . . or if a little old vampire lady needs a bit of daylight muscle . . . who are they gonna call? The mortal-busters . . . the Cabal.

Written by Ken Hite, this book also includes a detailed system of Hermetic magic that expands the original GURPS magic system.

The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters. This book includes a complete alternate (true!) history of the world, adventure seeds, occult cosmology, an assortment of artifacts and supernatural creatures, and suggestions for bringing horror and conspiracy into a variety of campaigns.

Written by Kenneth Hite