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Steve Jackson Games
GURPS Action assumes that most action heroes work for an organization. Be that a national intelligence, military, police or security service, the mob, or something else, it owns its people and wouldn't appreciate them offering their skills for sale. Yet action fiction is full of hired guns and soldiers of fortune who do exactly that.
GURPS Action 7: Mercenaries aims to fill this gap – for a reasonable price. It provides players with guidelines and a new lens for creating mercenary PCs. It offers GMs advice and tables for setting up mercenary adventures and campaigns. And it includes rules that reduce small-unit engagements to a few easy dice rolls that reward heroes who get into the action.
When money is no object, hire the best!
Written by S.A. Fisher