Amarillo Design Bureau
"Captain, what's that strange sphere?"
"I don't know, but all hands brace for impact!"
On the far side of the Klingon Empire are more kingdoms and empires with strange and deadly new technologies.
New factions meet as Starmada joins the Star Fleet Universe. Distant Armada Unity was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 84-page rulebook includes the Lyrans (allies of the Klingons), the Hydrans (how many fighters did they just launch?), the WYNs (safely hidden behind a shield of intense energy), and the Lyran Democratic Republic (a breakaway county of the Lyrans).
There are over 50 starships. There are five new weapons: fusion beam, hellbore cannon, expanding sphere generator, Stinger fighter, and Gatling phaser. Pass through the WYN Radiation Zone if you dare!
This book is an expansion. You must have Klingon Armada Unity or Romulan Armada Unity. Play will be enhanced with the Starmada Core Rules.
This edition unifies the previous Nova and Admiralty editions, so there will no longer be Starmada fans who cannot game together. The new rules preserve the best of both previous systems, and add dynamic seeking weapons rules that do what seeking weapons are supposed to do: force the enemy to move out of key areas or shoot his way through a swarm of them.
Written by Adam Turner