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The Campaigning section is primarily for the Game Master, though everyone should read through it. Here we'll discuss the various things the GM has to do to set up a campaign game for their Champions players. Especially important is getting the right "feel"; Champions is very different from a fantasy or science fiction roleplaying game. Of course, the best way to find out what Champions is like is to read comic books. We recommend that you read a lot of them – they're the best reference source possible for the game.
Written by George MacDonald / Steve Peterson