Steve Jackson Games
Contents: 100-page PDF
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road . . . to come home as "aces," or to crash and burn. If a driver survives, their abilities improve, and they can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.
Playing time 30 minutes and up, for players 10 and older. Any number can play . . . games with 2 to 8 are best.
Game components include:
- 103 full-color game counters and separate Turning Key.
- 64-page rulebook, plus extra tables and record sheets.
- 2-sided game map, with autoduel arena and raceway.
This is the original version of the game; it's great as a starter set. Check out Deluxe Car Wars for a fancier presentation of the same game.
The maps for this supplement were originally printed on oversized paper, so this PDF contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.
Written by Steve Jackson / Chad Irby