GURPS Powers: Totems and Nature Spirits

Steve Jackson Games SKU: SJG37-0155


17-page PDF


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Show Some Spirit

The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't without risk and it demands profound respect.

GURPS Powers: Totems and Nature Spirits looks at how to represent such practices within the framework of GURPS Powers. Contents include:

  • Explanations of what totems are, who can call upon them, and how to invoke them.
  • Notes on traits suitable for spirit-workers, including general advice on spirit powers of all kinds.
  • Rules for the key ability, Totem-Bearer – including 28 sample totems and 17 archetypal roles for them to fill.
  • Lists of traits these totems grant to those they "ride," both during the channeling process and at other times.
  • Template costs for the animals in the Basic Set, for heroes interested in shamanic shapeshifting.

Everything you need to bring the spirit world into the material one!

Written by Rory Fansler