GURPS Infinite Worlds: Gotterdammerung

Steve Jackson Games SKU: SJG37-1678

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DIGITAL PDF
Contents:

38-page PDF.

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Four Worlds Collide, Supers Emerge

The timeline of Gotterdammerung looked like that of Homeline until 1660, when the newly founded Royal Society undertook the study of anomalistic events – and beings. What they and their contemporaries discovered sent their world down a very different path from our own, one filled with supers and radically divergent technology. Yet the real cause of these differences was far bigger than any human decision: a collision of four timelines, an ontoclysm, that transformed the setting's history, geography, cultures, and inhabitants.

Welcome to an alternate history where the verifiable existence of supers and other "emergents" has changed everything. Thanks to individuals with the means to alter the course of wars and resist colonialism, this is not the Earth you know. Superficially, it isn't all that different; all the major powers are present, and they were shaken by two world wars. However, a closer look reveals that the differences are more striking than the similarities – particularly in the areas of technology and the way people view individualism and the anomalous.

Visit a world where Babbage's computational engines and other astounding inventions coexist alongside pulp and noir heroes . . . and superheroes. Search for Atlantis, the City of Brass, actual dragons, and the mysterious monasteries of masters of the martial arts and psionics . . . and find them. Worry about hidden cosmic entities and shifting parachronic tectonics . . . and, if you work for Infinity Unlimited, do your best to keep Centrum, Reich-5, and the Cabal from steering Gotterdammerung into a quantaclysm.