GURPS Fantasy Folk: Fishfolk

Steve Jackson Games SKU: SJG37-1756

NEW RELEASE
DIGITAL PDF
Contents:

24-page PDF.

$7.00

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Take A Deep Dive Into The Primeval Past

The original GURPS Fantasy Folk was almost unique in its day (1990) for including fantasy races that abandoned the "elf, dwarf, halfling, orc" approach for something weirder. Its reptile men were updated in GURPS Fantasy Folk: The Reptilian Races. Now the fishfolk – rumored to be the reptiles' ancient enemies – are on an equal footing.

GURPS Fantasy Folk: Fishfolk includes a racial template and associated traits, of course. It also provides a savage martial art, a grimoire of disturbing spells, and a collection of no-less-worrisome pets and artifacts. But best of all is its wealth of deep lore about a race that lives in an alien environment and that has a decidedly nonhuman (even inhuman) worldview, leading to a culture and behavior that are sure to inject darkness into any fantasy campaign and that can be adapted with ease to cosmic horror.

Will you embrace Zûh, fight for Khilâdir, or revel in the tainted path of Hazrik?