GURPS Magic: Death Spells

Steve Jackson Games SKU: SJG37-0148

DIGITAL PDF
Contents: 24-page PDF

$7.00

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Power Of Life And Death

Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims – they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities, and colorful effects, giving villainous NPCs and high-powered PCs alike their choice of wizardly firepower.

And because magic that plays for keeps isn't something to take lightly, the spells come with plenty of supporting material:

  • Introducing death spells into an existing campaign without upsetting game balance . . . or players.
  • Defenses against death magic, to protect beloved PCs and important NPCs from a premature demise.
  • Practicalities surrounding the aftermath: Is there a corpse? Does the death look natural? Can the victim be resurrected? Do a victim's possessions survive?
  • Advice on creating your own death spells, including class, college, difficulty, prerequisites, casting time, energy cost, and drawbacks – and how the magic kills!
  • Thoughts on related topics: death-aspected mana, death as a magical college, death spells for clerics, and even magical suicide.

Let's face it, when the good guys need scaring and the bad guys need slaying, a fireball is clumsy, predictable, and just not deadly enough. Break out the forbidden lore of GURPS Magic: Death Spells and let the chills and kills commence!

Written by Sean Punch