GURPS Power-Ups 2: Perks

Steve Jackson Games SKU: SJG37-0129


22-page PDF


Available Now!

Penny Candy for Your Character!

Everybody loves little bonuses for next to nothing. In GURPS, that means Perks – one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough?

Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together dozens of perks from previously published material, including the combat perks from Martial Arts. Power-Ups 2: Perks is your one-stop-shop for one point edges.

But that's not all! We've expanded on the old perks, making them easier to customize and fit into your character sheet. And then we added dozens more – over 160 perks in all!

For the player looking for a bit of personality to add to his character, or the GM looking for examples to help him create his own campaign specific perks, Power-Ups 2: Perks has the goods.

Written by Sean Punch