This adventure for the Maelstrom Domesday RPG is set in midwinter, specifically at Yule (otherwise known as Christmas!). It is suitable to run as a one-off or as part of a longer campaign. What is the secret of the remote grange? Who are the monks that live there? Can the characters discover the secret or will they be forced to run for their lives?
This adventure requires the core Maelstrom Domesday rulebook to play.
Written by Graham Bottley