Øone's Blueprints: Ironhill Citadel - Gate District

01 Games SKU: BLU74


Available Now!

Welcome to the Ironhill Citadel Blueprints series, a whole fortified citadel mapped out in every single aspect. That's it: every single building has been completely mapped out, for an amazing number of 102 maps!

If you want all the Ironhill Citadel products at once plus some extra maps, please head to the Ironhill Citadel Virtual Boxed Set© product.

This is the busiest district in the citadel. A very efficient customs complex has been built by the Lord to control the goods going in and out of the citadel. Smuggling is still a diffuse activity in the citadel, since its geographical position makes it the perfect place to smuggle illegal goods into the kingdom. The complex is separated from the citadel by high walls. The Ironhill Customs can accommodate a large number of caravans and independent traders, while the customs inspectors scrutinize every single crate entering the city. Of course, the inspectors have no control over what happens underground, in the dungeon.

In this product you will find eight maps featuring Ironhill Citadel - Gate District: ground floor and first floor.


  • Rule the Dungeon
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • "North" mark available and orientable
  • Master control panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black-and-white maps

WARNING: You must use Adobe Acrobat 6+ in order to use all the features of this product.

Welcome to Øone's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, don't show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures, or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Written by Mario Barbati