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In a traditional story, the villain is a catalyst for plot. Usually, the events of the world would follow a destined course of action, but the villain decides that they want more – or they simply want the world to take a different path. Once one person steps out of the shadows to change the course of destiny, another person inevitably steps up to stop them. In more complex stories, a second party might not seek to stop the changes in progress – instead they may seek to create further changes of their own.
This great how-to book continues our series of tips and tricks. This time around, Avalon Games is looking to improve your villains.
Written by Michael Wenman