{"product_id":"gurps-power-ups-11-roll-your-own-skills","title":"GURPS Power-Ups 11: Roll Your Own Skills","description":"\u003ch3\u003eLearn The Skill Of Creating Skills\u003c\/h3\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eGURPS\u003c\/i\u003e\u003c\/b\u003e has a \u003ci\u003elot\u003c\/i\u003e of skills. That isn't a surprise for a generic game that lets you create any character you want for any setting you can imagine! Yet \"any\" sometimes means you need even \u003ci\u003emore\u003c\/i\u003e skills – and when you do, it can be a lot of work to make sure that they're consistent with the many existing ones.\u003c\/p\u003e\r\n\r\n\u003cp\u003e\u003cb\u003e\u003ci\u003eRoll Your Own Skills\u003c\/i\u003e\u003c\/b\u003e simplifies this task, doing for ordinary skills what \u003ca href=\"https:\/\/warehouse23.com\/products\/gurps-power-ups-7-wildcard-skills\"\u003e\u003cb\u003e\u003ci\u003eGURPS Power-Ups 7: Wildcard Skills\u003c\/i\u003e\u003c\/b\u003e\u003c\/a\u003e does for wildcards. It offers advice on concept and naming; thinking through prerequisites, specialties, tasks, and other details; and determining controlling attributes, difficulties, and defaults that are in line with canonical skills. It's less a system than a list of lists of things to remember, all with pointers to examples in the \u003cb\u003e\u003ci\u003eBasic Set\u003c\/i\u003e\u003c\/b\u003e and easily overlooked rules that hinge on skills' specific properties.\u003c\/p\u003e\r\n","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44272084942951,"sku":"SJG37-0168","price":6.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0002\/9622\/2731\/files\/SJG37-0168.jpg?v=1784830897","url":"https:\/\/warehouse23.com\/products\/gurps-power-ups-11-roll-your-own-skills","provider":"Warehouse 23","version":"1.0","type":"link"}