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Steve Jackson Games
Eras when radiation caused and solved all life's problems. Deserts where "beehives" can mean mutant insect abodes or hairdos. Worlds with aliens competing against black-and-white television to beam strange flickering lights into wide-eyed brains. The future awaits – with bombs, beasts, and bowling.
The retro-futuristic reality of GURPS Atomic Horror joins GURPS Infinite Worlds . . . and heaven help the cosmos. Capture the look and feel of "chrome tech" as envisioned by early 20th-century writers – with GURPS rules and insight. Discover how human affairs are being shaped by four strange alien groups, each with their own preferred tech, methods, and GURPS templates and stats. Learn about the key organizations working for or against the world. Explore five interlinked alternate worlds – two with full histories and Infinite Worlds data – where the technology and culture of the Cold War era took a different route. Expand your brain with a list of inspirational movies, television shows, video games, and other interesting works. Take up new hobbies like building a "time machine" or metamorphosing plants, animals, and humans with mutation tables and dice.
Blast off for a future that never was! With GURPS Infinite Worlds: Worlds of Atomic Horror, nuclear power has never been safer . . . while the alien-strewn skies and monster-bearing labs have never been deadlier.