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Even the proudest warship must put into port from time to time. These waters are the domain of the coastal raiders. Coastal raiders are not as large or as far-sailing as their high seas counterparts, but they are ideally suited for daring raids and fast escapes across shallow shoals.
Fantasy Ships of the High Seas gave roleplayers a taste of sailing ships with an authentic flavor for their campaigns. Fantasy Ships II: Coastal Raiders continues this theme. It presents ships from around the world (Earth or any fantasy world of your choice). Each captures the distinct flavor of a different culture; from the classic Schooner and Sloop to the exotic Viking Longboat and oriental Meng Chong. Even the seemingly fanciful Drow Submersible is inspired by the real-world advantages and limitations of metal-clad ships.
Ever ship includes complete, ready-to-play game statistics. Plus Coastal includes new rules for gunpowder weapons. So now the player characters can charge across the gangplank with a sword in one hand and a flintlock pistol in the other. Fantasy Ships II: Coastal Raiders is designed to complement the original Fantasy Ships, but stands on its own as a complete OGL supplement, requiring no knowledge of the original.
If you are looking for material for a pirate campaign, or just want to include an authentic ship in a more traditional campaign, Coastal Raiders has what you are looking for.
Written by Ramsey Lundock