Trident Vespa is a large port built to serve any kind of craft, but it is rumored to be cursed. Now legitimate traffic avoids the port, leaving it open for the less-particular captains, those who prefer a place where the staff members mind their own business.
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Trident Vespa started out as a good idea: a sprawling spaceport built to accommodate cargo ships, smaller vessels, and atmospheric craft, all in one spot. But in the first three months after Trident Vespa opened for business, there were three major accidents at the spaceport. Three accidents within three months at a spaceport named Trident was an irony lost on no one - and spacers, always a superstitious lot, began avoiding the port. The owners took the only option that seemed available to them: they made Trident Vespa a smugglers' haven.
From above, Trident Vespa lives up to its name - it looks like a vast pitchfork, with permacrete lanes forming the tines, and buildings around all the edges. Writer Martin Ralya has described the port in three sections: an "Overview," including what the port looks like from above, and information about the 'curse'; "Spaceport Layout" (descriptions of the traffic on each of the three lanes as well as the port's headquarters); and "Bringing Trident Vespa to Life" (suggestions to help you make this spaceport seem more real and vibrant to your players, including several plot hooks). Text is provided to read aloud directly to your players, giving both air and ground views of the various areas of the port.
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The download file includes the fully bookmarked color PDF and a text version of the file for easy printing or use by people who prefer to adjust the text size.
Written by Martin Ralya