Welcome to 0one's Blueprints!
The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization by using the PDF technology at its best. A small control bar (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, and don't show doors and furniture.
Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures, or simply take them at hand in case your players go in an unexpected direction during the campaign.
While offering you the best quality, these products are really cheap.
"We must cross the mountain!" cried the fighter. "We must go through the dwarven stronghold in the belly of the mountain," firmly stated the old wizard. "We have no choice."
The dwarven stronghold is a multi-level fortified dungeon. It was undoubtedly built to defend one side of the mountain; the other side faces friendly people and has no need of strong defenses. The dwarf engineers built the stronghold near a subterranean river in order to exploit the power of water to build a dwarven wonder: a raising underwater bridge. The bridge is the major defense of the west side of the stronghold. The entire bridge, due to a gigantic device working like a dam, can disappear under the waves of a mountain lake, thus preventing access to the main portal of the stronghold. Should the enemies manage to go through the portal, they would find a formidable line of defense made of ballistas, murder holes, arrowslits, and stone guardians. The stronghold consists of five levels intertwined with a number of staircases heavily guarded. Each level has its own purpose. Level 0 houses soldiers and jails, as well as forges and shrines. Level 1 houses more soldiers (these two levels are self-sufficient, with kitchens and larders). Level 2 is dedicated to the nobles, with great halls of statues, an arena, and nobles' quarters. Level 3, the topmost one, is the main temple area, complete with the crypts for the dwarf heroes. The last level (-1) is the dam level. Here the dwarf engineers work and keep maintenance of their device; also there is the bridge control room. Some hints to use the stronghold follow:
- The adventurers must cross the mountain. The sole way is through the friendly stronghold of the dwarves. Unluckily, the stronghold has fallen into the hands of orcs, and the PCs will have to run through the fortress, avoiding warbands of bloodthirsty orcs.
- The PCs are crossing the stronghold; they must exit from the west side, but something terrible has happened. An unnamed evil has risen from the depths of the underground river, killing everything at the dam level. The dwarves are scared and will not dare to descend below. The PCs must descend and find out what has happened, trying to operate the device in order to exit from the stronghold.
- The PCs are guests of the dwarf commander in the stronghold. They are treated like honored guests and the dwarves set up a feast for them. Actually, a vampire lord took residence in the stronghold more than a year ago and he is now lacking food, having infected the entire dwarven garrison. Therefore, the PCs are for dinner . . .
For a free
downloadable look at a working sample blueprint, click here
Grid Style: This map product features a square grid.
Written by Mario Barbati