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Steve Jackson Games
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Shandoa, an elvish village high in the trees, was prepared for the song that drives all who hear it mad. But a swarm of savage beasts is attacking while the elves can't hear them! Now the party is called on to rescue the elves from the beasts . . . and from a more insidious threat, as well.
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for a night or two of play. As a side quest to drop into an ongoing campaign. As a seed for a whole new campaign.