Looking for a simple party game that you can play with your non-gaming friends? How about a poker-like dice game to play with a few of your gaming buddies? Dice Racing is a fast-paced d6-based dice game with simple rules that are easy to teach new people and a great icebreaker at a meet-and-greet event. With lots of dice to roll and good team play, Dice Stages is the way to get people to start talking.
- Very fun game that will have wide appeal in and out of 'gaming groups'.
- Easy to learn how to play, can be up and playing within minutes.
About the DICE-Tractions line:
Have you ever instructed your fellow gamers in the proper way to throw their dice? Does setting your dice to the highest number after rolling them bring you good Dice Karma? Have you rolled one of your dice around in your hand and then rolled it a few times for no reason other than someone else touched it? Do you microwave your d20 as punishment after rolling three natural 1s in a row? Then the game book for you has arrived: DICE-Tractions.
DICE-Tractions is a collection of six quick pickup dice games for you and your friends to determine whose dice are the ultimate. That's right, six games for you to show off who can roll the best, most accurate, and high rolling dice around all while out-smarting, out-maneuvering, and out-lasting your opponent. From the strategy of poker to the action of football, DICE-Tractions has your dice game.
Each of the DICE-Tractions games are designed to be enjoyable games to play whether you only have a few moments while waiting for fellow gamers to show up or have a whole afternoon to spend with your friends. Some games even work as part of a roleplaying game, covering aspects of life most game masters generally hand-wave away. Regardless if you try to bluff your way through a poker game or place a bet on the dog races, these games add a new dimension to your role playing. Players enjoy more options and game masters enjoy the greater sense of realism to their game and watching their players get into the action.
It is about time your dice earned their bragging rights.
Written by William Andersen / Dale McCoy Jr