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Even though the Y2K bug failed to knock civilization into a new stone age, it did inspire this expansion for Illuminati -
inflicting another layer of weirdness on the already terminally weird. Add the
Alien Abductors, Cattle Mutilators, Gamers, and 73 other groups to your power
structure. Twenty-six Special cards and two Illuminati groups -
Shangri-La and SubGenius further the frenzy.
Illuminati Y2K delivers even more ways to beef up
your Illuminati and its puppets. Use High Fashion to channel megabucks to
Discordia, or Computer Dating Services to add extra cards to the Network's
hand. Play Red Scare, May Day, or Political Correctness to generate additional
income or pump up Resistance, but only for one Alignment. Add
your favorite organization, urban legend, or personality with the six blank
Group cards. Plus: Ninjas!
This is not a stand-alone game; you'll need Deluxe Illuminati to play.
Visit the official web page for more info, resources, product support and links. 109 cards
Stock #SJG1325
* ISBN 1556343744 * $17.95
Related Links: Steve Jackson Games - Illuminati and INWO - Card Games
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