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GURPS Fantasy, Third Edition, DOES NOT replace GURPS Classic: Fantasy (available on e23) , Second Edition, which was replaced by GURPS Banestorm. This printing is also softcover, with black and white interiors.
Create a world that could never be! GURPS
Fantasy is the complete toolkit to let you build a campaign
of heroic deeds and wondrous magic. It discusses the genre in depth -- with all
its subgenres and inspirations (myth, novels, movies, etc.) -- allowing you to
handle any kind of fantasy.
GURPS Fantasy gives detailed,
concrete advice for assembling fantasy settings -- from the basics of the
landscape itself, through its inhabitants and cultures, to the details of
believable histories and politics. It also examines the nature of supernatural
forces, and discusses the impact of wizards, monsters, and gods. And, of
course, it looks at the many ways that magic and users of magic can work in a
fantasy world.
And, perhaps most important, it advises GMs and players alike on the
kinds of characters appropriate to fantasy -- including ordinary folks, people
with fantastic powers, and nonhumans.
Whether your model is Tolkien, Jordan, or Leiber, this book will let
create a town, a country, or an entire world. The softcover reprint contains
the same material, with black-and-white interiors and a lower price.
(This is not an update of the Yrth setting presented in the old
GURPS
Fantasy. For that, we have GURPS
Banestorm.)
Third Edition, Third Printing
Published March 2009
Visit the official web page for more info, resources, product support and links. 240 pages, softcover, black & white
Stock #SJG01-1001S
* ISBN 978-1-55634-796-2 * $29.95
The Power of PDF: GURPS Fantasy is also available as a digital download on our sister-site, e23!
Related Links: Steve Jackson Games - GURPS - Roleplaying Games
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